Legacy Documentation: Version 4.5.0

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Gyroscope.enabled

var enabled: bool;
bool enabled;
enabled as bool

Description

Sets or retrieves the enabled status of this gyroscope.

    var enableTilt: boolean;

function OnGUI() { if (Input.gyro.enabled) { GUILayout.Toggle(enableTilt, "Enable tilt control"); } // Other GUI elements... }

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public bool enableTilt;
    void OnGUI() {
        if (Input.gyro.enabled)
            GUILayout.Toggle(enableTilt, "Enable tilt control");
        
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public enableTilt as bool

	def OnGUI() as void:
		if Input.gyro.enabled:
			GUILayout.Toggle(enableTilt, 'Enable tilt control')