Returns true if bounds are inside the plane array.
Will return true if the bounding box is inside the planes or intersects any of the planes.
The TestPlanesAABB function uses the Plane array to test whether a bounding box is in the frustum or not.// Detects manually if anObject is being seen by the main camera var anObject : GameObject; private var cam : Camera; private var planes : Plane[]; function Start() { cam = Camera.main; planes = GeometryUtility.CalculateFrustumPlanes(cam); } function Update() { if(GeometryUtility.TestPlanesAABB(planes,anObject.collider.bounds)) Debug.Log(anObject.name + " has been detected!"); else Debug.Log("Nothing has been detected"); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public GameObject anObject; private Camera cam; private Plane[] planes; void Start() { cam = Camera.main; planes = GeometryUtility.CalculateFrustumPlanes(cam); } void Update() { if (GeometryUtility.TestPlanesAABB(planes, anObject.collider.bounds)) Debug.Log(anObject.name + " has been detected!"); else Debug.Log("Nothing has been detected"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public anObject as GameObject private cam as Camera private planes as (Plane) def Start() as void: cam = Camera.main planes = GeometryUtility.CalculateFrustumPlanes(cam) def Update() as void: if GeometryUtility.TestPlanesAABB(planes, anObject.collider.bounds): Debug.Log((anObject.name + ' has been detected!')) else: Debug.Log('Nothing has been detected')