The controlID of the current hot control.
The hot control is one that is temporarily active. When the user mousedown's on a button, it becomes hot.
No other controls are allowed to respond to mouse events while some other control is hot.
once the user mouseup's, the control sets hotControl
to 0 in order to indicate that other controls can now respond to user input.
// Click on the button to see the id function OnGUI() { GUILayout.Button("Press Me!"); Debug.Log("id: " + GUIUtility.hotControl); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void OnGUI() { GUILayout.Button("Press Me!"); Debug.Log("id: " + GUIUtility.hotControl); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def OnGUI() as void: GUILayout.Button('Press Me!') Debug.Log(('id: ' + GUIUtility.hotControl))