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The font to use for rendering. If null, the default font for the current GUISkin is used instead.
// Prints name of the font that button is using.function OnGUI() { Debug.Log("Font name: " + GUI.skin.button.font.name); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void OnGUI() { Debug.Log("Font name: " + GUI.skin.button.font.name); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def OnGUI() as void: Debug.Log(('Font name: ' + GUI.skin.button.font.name))