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Rendering settings for when the control is pressed down.
// Assigns a texture to button for when the control // is pressed downvar aTexture : Texture2D;
function OnGUI() { if(!aTexture) { Debug.LogError("Assign a texture on the editor first"); return; } GUI.skin.button.active.background = aTexture; }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Texture2D aTexture; void OnGUI() { if (!aTexture) { Debug.LogError("Assign a texture on the editor first"); return; } GUI.skin.button.active.background = aTexture; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public aTexture as Texture2D def OnGUI() as void: if not aTexture: Debug.LogError('Assign a texture on the editor first') return GUI.skin.button.active.background = aTexture