Legacy Documentation: Version 4.5.0

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GUILayout.PasswordField

static function PasswordField(password: string, maskChar: char, params options: GUILayoutOption[]): string;
static function PasswordField(password: string, maskChar: char, maxLength: int, params options: GUILayoutOption[]): string;
static function PasswordField(password: string, maskChar: char, style: GUIStyle, params options: GUILayoutOption[]): string;
static function PasswordField(password: string, maskChar: char, maxLength: int, style: GUIStyle, params options: GUILayoutOption[]): string;

Parameters

passwordPassword to edit. The return value of this function should be assigned back to the string as shown in the example.
maskCharCharacter to mask the password with.
maxLengthThe maximum length of the string. If left out, the user can type for ever and ever.
styleThe style to use. If left out, the textField style from the current GUISkin is used.

Returns

string The edited password.

Description

Make a text field where the user can enter a password.


Password field in the Game View.

	var passwordToEdit : String = "My Password";

function OnGUI () { // Make a password field that modifies passwordToEdit. passwordToEdit = GUILayout.PasswordField (passwordToEdit, "*"[0], 25); }