position | Rectangle on the screen to use for the toolbar. |
selected | The index of the selected button. |
texts | An array of strings to show on the toolbar buttons. |
images | An array of textures on the toolbar buttons. |
contents | An array of text, image and tooltips for the toolbar buttons. |
style | The style to use. If left out, the button style from the current GUISkin is used. |
int The index of the selected button.
Make a toolbar.
var toolbarInt : int = 0; var toolbarStrings : String[] = ["Toolbar1", "Toolbar2", "Toolbar3"]; function OnGUI () { toolbarInt = GUI.Toolbar (Rect (25, 25, 250, 30), toolbarInt, toolbarStrings); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public int toolbarInt = 0; public string[] toolbarStrings = new string[] {"Toolbar1", "Toolbar2", "Toolbar3"}; void OnGUI() { toolbarInt = GUI.Toolbar(new Rect(25, 25, 250, 30), toolbarInt, toolbarStrings); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public toolbarInt as int = 0 public toolbarStrings as (string) = (of string: 'Toolbar1', 'Toolbar2', 'Toolbar3') def OnGUI() as void: toolbarInt = GUI.Toolbar(Rect(25, 25, 250, 30), toolbarInt, toolbarStrings)