Legacy Documentation: Version 4.5.0

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GUI.Toolbar

static function Toolbar(position: Rect, selected: int, texts: string[]): int;
static int Toolbar(Rect position, int selected, string[] texts);
static def Toolbar(position as Rect, selected as int, texts as string[]) as int
static function Toolbar(position: Rect, selected: int, images: Texture[]): int;
static int Toolbar(Rect position, int selected, Texture[] images);
static def Toolbar(position as Rect, selected as int, images as Texture[]) as int
static function Toolbar(position: Rect, selected: int, content: GUIContent[]): int;
static int Toolbar(Rect position, int selected, GUIContent[] content);
static def Toolbar(position as Rect, selected as int, content as GUIContent[]) as int
static function Toolbar(position: Rect, selected: int, texts: string[], style: GUIStyle): int;
static int Toolbar(Rect position, int selected, string[] texts, GUIStyle style);
static def Toolbar(position as Rect, selected as int, texts as string[], style as GUIStyle) as int
static function Toolbar(position: Rect, selected: int, images: Texture[], style: GUIStyle): int;
static int Toolbar(Rect position, int selected, Texture[] images, GUIStyle style);
static def Toolbar(position as Rect, selected as int, images as Texture[], style as GUIStyle) as int
static function Toolbar(position: Rect, selected: int, contents: GUIContent[], style: GUIStyle): int;
static int Toolbar(Rect position, int selected, GUIContent[] contents, GUIStyle style);
static def Toolbar(position as Rect, selected as int, contents as GUIContent[], style as GUIStyle) as int

Parameters

positionRectangle on the screen to use for the toolbar.
selectedThe index of the selected button.
textsAn array of strings to show on the toolbar buttons.
imagesAn array of textures on the toolbar buttons.
contentsAn array of text, image and tooltips for the toolbar buttons.
styleThe style to use. If left out, the button style from the current GUISkin is used.

Returns

int The index of the selected button.

Description

Make a toolbar.

	var toolbarInt : int = 0;
	var toolbarStrings : String[] = ["Toolbar1", "Toolbar2", "Toolbar3"];

function OnGUI () { toolbarInt = GUI.Toolbar (Rect (25, 25, 250, 30), toolbarInt, toolbarStrings); }

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public int toolbarInt = 0;
    public string[] toolbarStrings = new string[] {"Toolbar1", "Toolbar2", "Toolbar3"};
    void OnGUI() {
        toolbarInt = GUI.Toolbar(new Rect(25, 25, 250, 30), toolbarInt, toolbarStrings);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public toolbarInt as int = 0

	public toolbarStrings as (string) = (of string: 'Toolbar1', 'Toolbar2', 'Toolbar3')

	def OnGUI() as void:
		toolbarInt = GUI.Toolbar(Rect(25, 25, 250, 30), toolbarInt, toolbarStrings)