Legacy Documentation: Version 4.5.0

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GUI.BringWindowToFront

static function BringWindowToFront(windowID: int): void;
static void BringWindowToFront(int windowID);
static def BringWindowToFront(windowID as int) as void

Parameters

windowIDThe identifier used when you created the window in the Window call.

Description

Bring a specific window to front of the floating windows.

	// Draws 2 overlapped windows and when clicked on 1 window's button
	// Brings the other window to the front.
	
	private var windowRect : Rect = Rect (20, 20, 120, 50);
	private var windowRect2 : Rect = Rect (80, 20, 120, 50);
	
	function OnGUI () {
		windowRect = GUI.Window (0, windowRect, DoMyFirstWindow, "First");
		windowRect2 = GUI.Window (1, windowRect2, DoMySecondWindow, "Second" );
	}
	
	function DoMyFirstWindow (windowID : int) {
		if (GUI.Button (Rect (10,20,100,20), "Bring to front"))
			GUI.BringWindowToFront(1); //Bring the 2nd window to front
		GUI.DragWindow(Rect (0,0, 10000, 20));
	}
	
	function DoMySecondWindow (windowID : int) {
		if (GUI.Button (Rect (10,20,100,20), "Bring to front"))
			GUI.BringWindowToFront(0); //Bring the 1rst window to front
		GUI.DragWindow(Rect (0,0, 10000, 20));
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    private Rect windowRect = new Rect(20, 20, 120, 50);
    private Rect windowRect2 = new Rect(80, 20, 120, 50);
    void OnGUI() {
        windowRect = GUI.Window(0, windowRect, DoMyFirstWindow, "First");
        windowRect2 = GUI.Window(1, windowRect2, DoMySecondWindow, "Second");
    }
    void DoMyFirstWindow(int windowID) {
        if (GUI.Button(new Rect(10, 20, 100, 20), "Bring to front"))
            GUI.BringWindowToFront(1);
        
        GUI.DragWindow(new Rect(0, 0, 10000, 20));
    }
    void DoMySecondWindow(int windowID) {
        if (GUI.Button(new Rect(10, 20, 100, 20), "Bring to front"))
            GUI.BringWindowToFront(0);
        
        GUI.DragWindow(new Rect(0, 0, 10000, 20));
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	private windowRect as Rect = Rect(20, 20, 120, 50)

	private windowRect2 as Rect = Rect(80, 20, 120, 50)

	def OnGUI() as void:
		windowRect = GUI.Window(0, windowRect, DoMyFirstWindow, 'First')
		windowRect2 = GUI.Window(1, windowRect2, DoMySecondWindow, 'Second')

	def DoMyFirstWindow(windowID as int) as void:
		if GUI.Button(Rect(10, 20, 100, 20), 'Bring to front'):
			GUI.BringWindowToFront(1)
		GUI.DragWindow(Rect(0, 0, 10000, 20))

	def DoMySecondWindow(windowID as int) as void:
		if GUI.Button(Rect(10, 20, 100, 20), 'Bring to front'):
			GUI.BringWindowToFront(0)
		GUI.DragWindow(Rect(0, 0, 10000, 20))