Legacy Documentation: Version 4.5.0

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FilterMode.Point

Description

Point filtering - texture pixels become blocky up close.

	renderer.material.mainTexture.filterMode = FilterMode.Point;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        renderer.material.mainTexture.filterMode = FilterMode.Point;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		renderer.material.mainTexture.filterMode = FilterMode.Point