Bilinear filtering - texture samples are averaged.
See Also: Texture.filterMode, texture assets.
renderer.material.mainTexture.filterMode = FilterMode.Bilinear;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { renderer.material.mainTexture.filterMode = FilterMode.Bilinear; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: renderer.material.mainTexture.filterMode = FilterMode.Bilinear