Legacy Documentation: Version 4.5.0

Script language:

  • JS
  • C#
  • Boo
Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

EditorWindow.OnInspectorUpdate()

Description

OnInspectorUpdate is called at 10 frames per second to give the inspector a chance to update.


Align position of the selected objects.

	// Simple script that aligns the position of several selected GameObjects
	// with the first selected one.
	
	class AlignPosition extends EditorWindow {
		var alignToX = true;var alignToY = true; var alignToZ = true;
		var selected = "";
		var alignTo = "";
	
		@MenuItem("Example/Align position")
		static function Init() {		
			var window = GetWindow(AlignPosition);
			window.Show();
		}
		function OnInspectorUpdate() {
			// Call Repaint on OnInspectorUpdate as it repaints the windows
			// less times as if it was OnGUI/Update
			Repaint();
		}	
		function OnGUI() {
			GUILayout.Label("Select various Objects in the Hierarchy view");
			selected = Selection.activeTransform ? Selection.activeTransform.name : "";
			for(var t : Transform in Selection.transforms)
				if(t.GetInstanceID() != Selection.activeTransform.GetInstanceID())
					alignTo += t.name + " ";	
			EditorGUILayout.LabelField("Align: ", alignTo);
			alignTo = "";
			EditorGUILayout.LabelField("With: ", selected);
			
			alignToX = EditorGUILayout.Toggle("X", alignToX);
			alignToY = EditorGUILayout.Toggle("Y", alignToY);
			alignToZ = EditorGUILayout.Toggle("Z", alignToZ);
			if(GUILayout.Button("Align"))
				Align();
		}
		function Align() {
			if(selected == "" || alignTo == "")
				Debug.LogError("No objects selected to align");
			for(var t : Transform in Selection.transforms) {
				var alignementPosition = Selection.activeTransform.position;
				var newPosition : Vector3;
				newPosition.x = alignToX ? alignementPosition.x : t.position.x;
				newPosition.y = alignToY ? alignementPosition.y : t.position.y;
				newPosition.z = alignToZ ? alignementPosition.z : t.position.z;
				t.position = newPosition;	
			}
		}
	}