Legacy Documentation: Version 4.5.0

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EditorUtility.SaveFilePanelInProject

static function SaveFilePanelInProject(title: string, defaultName: string, extension: string, message: string): string;
static string SaveFilePanelInProject(string title, string defaultName, string extension, string message);
static def SaveFilePanelInProject(title as string, defaultName as string, extension as string, message as string) as string

Description

Displays the "save file" dialog in the Assets folder of the project and returns the selected path name.

See Also: SaveFilePanel function.


Save File panel in project.

	// Opens a file selection dialog for a PNG file and saves a selected texture to the file.

import System.IO;

@MenuItem("Examples/Save Texture to file") static function Apply () { var texture : Texture2D = Selection.activeObject as Texture2D;

if(!texture) { EditorUtility.DisplayDialog("Select Texture", "You Must Select a Texture first!", "Ok"); return; }

var path = EditorUtility.SaveFilePanelInProject("Save texture as PNG", texture.name + ".png", "png", "Please enter a file name to save the texture to"); if(path.Length != 0) { // Convert the texture to a format compatible with EncodeToPNG if(texture.format != TextureFormat.ARGB32 && texture.format != TextureFormat.RGB24) { var newTexture = Texture2D(texture.width, texture.height); newTexture.SetPixels(texture.GetPixels(0),0); texture = newTexture; } var pngData = texture.EncodeToPNG(); if(pngData != null) { File.WriteAllBytes(path, pngData); // As we are saving to the asset folder, tell Unity to scan for modified or new assets AssetDatabase.Refresh(); } } }