static function
PasswordField(
position:
Rect,
password: string,
style:
GUIStyle = EditorStyles.textField):
string;
static string
PasswordField(
Rect position,
string
password,
GUIStyle style = EditorStyles.textField);
static
def
PasswordField(
position as
Rect,
password as string,
style as
GUIStyle = EditorStyles.textField)
as string
static function
PasswordField(
position:
Rect,
label: string,
password: string,
style:
GUIStyle = EditorStyles.textField):
string;
static string
PasswordField(
Rect position,
string
label,
string
password,
GUIStyle style = EditorStyles.textField);
static
def
PasswordField(
position as
Rect,
label as string,
password as string,
style as
GUIStyle = EditorStyles.textField)
as string
static function
PasswordField(
position:
Rect,
label:
GUIContent,
password: string,
style:
GUIStyle = EditorStyles.textField):
string;
static string
PasswordField(
Rect position,
GUIContent label,
string
password,
GUIStyle style = EditorStyles.textField);
static
def
PasswordField(
position as
Rect,
label as
GUIContent,
password as string,
style as
GUIStyle = EditorStyles.textField)
as string
Parameters
position | Rectangle on the screen to use for the password field. |
label | Optional label to display in front of the password field. |
password | The password to edit. |
style | Optional GUIStyle. |
Returns
string
The password entered by the user.
Description
Make a text field where the user can enter a password.
This works just like GUI.PasswordField, but correctly responds to select all, etc. in the editor,
and it can have an optional label in front.

Password Field in an Editor Window.
// Editor Script that creates a password field and lets you visualize what have you
// typed in a label.
class EditorGUIPasswordField extends EditorWindow {
var text : String = "Some text here";
@MenuItem("Examples/Editor Password field usage")
static function Init() {
var window = GetWindow(EditorGUIPasswordField);
window.Show();
}
function OnGUI() {
text = EditorGUI.PasswordField(
Rect(3,3,position.width - 6, 20),
"Type Something:",
text);
EditorGUI.LabelField(
Rect(3,25,position.width - 5, 20),
"Written Text:",
text); }
}