Legacy Documentation: Version 4.5.0

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Debug.Break

static function Break(): void;
static void Break();
static def Break() as void

Description

Pauses the editor.

This is useful when you want to check certain values on the inspector and you are not able to pause it manually.

	Debug.Break();
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        Debug.Break();
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		Debug.Break()