Select your preferred scripting language. All code snippets will be displayed in this language.
The format of the pixel data in the texture (Read Only).
Use this to determine the format of the texture.
// Print the format of a given cubemap. var c : Cubemap; if (c != null) Debug.Log(c.format); else Debug.Log("No cubemap was assigned, please assing one on the inspector.");
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Cubemap c; void Example() { if (c != null) Debug.Log(c.format); else Debug.Log("No cubemap was assigned, please assing one on the inspector."); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public c as Cubemap def Example() as void: if c != null: Debug.Log(c.format) else: Debug.Log('No cubemap was assigned, please assing one on the inspector.')