Legacy Documentation: Version 4.5.0

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Description

Don't clear anything.

This will leave colors and depth buffer from the previous frame or whatever was displayed before. See Also: Camera.clearFlags property, camera component.

	// Don't clear anything
	camera.clearFlags = CameraClearFlags.Nothing;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        camera.clearFlags = CameraClearFlags.Nothing;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		camera.clearFlags = CameraClearFlags.Nothing