Select your preferred scripting language. All code snippets will be displayed in this language.
Don't clear anything.
This will leave colors and depth buffer from the previous frame or whatever was displayed before. See Also: Camera.clearFlags property, camera component.
// Don't clear anything camera.clearFlags = CameraClearFlags.Nothing;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { camera.clearFlags = CameraClearFlags.Nothing; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: camera.clearFlags = CameraClearFlags.Nothing