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Clear only the depth buffer.
This will leave colors from the previous frame or whatever was displayed before. See Also: Camera.clearFlags property, camera component.
// Clear only the depth buffercamera.clearFlags = CameraClearFlags.Depth;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { camera.clearFlags = CameraClearFlags.Depth; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: camera.clearFlags = CameraClearFlags.Depth