How the camera clears the background.
Can be CameraClearFlags.Skybox, CameraClearFlags.SolidColor, CameraClearFlags.Depth or CameraClearFlags.Nothing.
// Clear with background color (ignore any skyboxes) camera.clearFlags = CameraClearFlags.SolidColor;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { camera.clearFlags = CameraClearFlags.SolidColor; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: camera.clearFlags = CameraClearFlags.SolidColor