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Use this mode when you want a real-world rolloff.
// Sets the rolloff of the audio source attached to // this script to Logarithmic.@script RequireComponent(AudioSource) function Start() { audio.rolloffMode = AudioRolloffMode.Logarithmic; }
using UnityEngine; using System.Collections; [RequireComponent(typeof(AudioSource))] public class ExampleClass : MonoBehaviour { void Start() { audio.rolloffMode = AudioRolloffMode.Logarithmic; } }
import UnityEngine import System.Collections [RequireComponent(typeof(AudioSource))] public class ExampleClass(MonoBehaviour): def Start() as void: audio.rolloffMode = AudioRolloffMode.Logarithmic