Legacy Documentation: Version 4.5.0

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var assetPath: string;
string assetPath;
assetPath as string

Description

The path name of the asset being imported.

	// Automatically sets Textures settings upon first import and prints the 
	// path from  where is being imported
	
	class CustomImportSettings extends AssetPostprocessor {
		
		function OnPreprocessTexture() {
	    		Debug.Log("Importing texture to: " + assetPath);
			var importer : TextureImporter = assetImporter;
			importer.textureFormat = TextureImporterFormat.ARGB32;
			importer.isReadable = true;
			importer.mipmapEnabled = false;
		}
	}