Can the streamed level be loaded?
See Also: GetStreamProgressForLevel function.
// Check if level at index 1 can be loaded. // If it can be loaded then load it. function Update() { if (Application.CanStreamedLevelBeLoaded(1)) { Application.LoadLevel(1); } }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Update() { if (Application.CanStreamedLevelBeLoaded(1)) Application.LoadLevel(1); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Update() as void: if Application.CanStreamedLevelBeLoaded(1): Application.LoadLevel(1)
Can the streamed level be loaded?
See Also: GetStreamProgressForLevel function.
// Check if "Level1" can be loaded, if it can be loaded then load it. function Update() { if (Application.CanStreamedLevelBeLoaded("Level1")) { Application.LoadLevel("Level1"); } }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Update() { if (Application.CanStreamedLevelBeLoaded("Level1")) Application.LoadLevel("Level1"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Update() as void: if Application.CanStreamedLevelBeLoaded('Level1'): Application.LoadLevel('Level1')