The name of the level that was last loaded (Read Only).
print (Application.loadedLevelName);
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { print(Application.loadedLevelName); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: print(Application.loadedLevelName)
Note that this value is set only by Application.LoadLevel and Application.LoadLevelAsync. The Additive
versions add content to the current level.