Legacy Documentation: Version 4.5.0

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Application.isPlaying

static var isPlaying: bool;
static bool isPlaying;
static isPlaying as bool

Description

Returns true when in any kind of player (Read Only).

Returns true in the Unity editor when in play mode.

	if (Application.isPlaying) {
	    print("In player or playmode");
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        if (Application.isPlaying)
            print("In player or playmode");
        
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		if Application.isPlaying:
			print('In player or playmode')