Legacy Documentation: Version 4.5.0

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Application.backgroundLoadingPriority

static var backgroundLoadingPriority: ThreadPriority;
static ThreadPriority backgroundLoadingPriority;
static backgroundLoadingPriority as ThreadPriority

Description

Priority of background loading thread.

Lets you control how long it takes to load data asynchronously vs. performance impact on the game while loading in the background.

	// Load as much data as possible, as a result frame rate will drop.
	// Good for fast loading when showing progress bars.
	Application.backgroundLoadingPriority = ThreadPriority.High;

// Load data very slowly and try not to affect performance of the game. // Good for loading in the background while the game is playing. Application.backgroundLoadingPriority = ThreadPriority.Low;

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        Application.backgroundLoadingPriority = ThreadPriority.High;
        Application.backgroundLoadingPriority = ThreadPriority.Low;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		Application.backgroundLoadingPriority = ThreadPriority.High
		Application.backgroundLoadingPriority = ThreadPriority.Low

See Also: ThreadPriority enum.