Legacy Documentation: Version 4.5.0

Script language:

  • JS
  • C#
  • Boo
Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

AnimatorUtility.OptimizeTransformHierarchy

static function OptimizeTransformHierarchy(go: GameObject, exposedTransforms: string[]): void;

Parameters

goGameObject to Optimize.
exposedTransformsList of transform name to expose.

Description

This function will remove all transform hierarchy under GameObject, the animator will write directly transform matrices into the skin mesh matrices saving alot of CPU cycles.

You can optionally provide a list of transform name, this function will create a flattened hierarchy of these transfrom under GameObject. See Also: AnimatorUtility.OptimizeTransformHierarchy, Animator.hasTransformHierarchy.