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Self-Illuminated Shader Family
The Self-Illuminated shaders will emit light only onto themselves based on an attached alpha channel. They do not require any Lights to shine on them to emit this light. Any vertex lights or pixel lights will simply add more light on top of the self-illumination.
This is mostly used for light emitting objects. For example, parts of the wall texture could be self-illuminated to simulate lights or displays. It can also be useful to light power-up objects that should always have consistent lighting throughout the game, regardless of the lights shining on it.
shader-SelfIllumVertexLit
Assets needed:
One Base texture, no alpha channel required
One Illumination texture with alpha channel for Illumination Map
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shader-SelfIllumDiffuse
Assets needed:
One Base texture, no alpha channel required
One Illumination texture with alpha channel for Illumination Map
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shader-SelfIllumSpecular
Assets needed:
One Base texture with alpha channel for Specular Map
One Illumination texture with alpha channel for Illumination Map
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shader-SelfIllumBumpedDiffuse
Assets needed:
One Base texture, no alpha channel required
One Normal map normal map with alpha channel for Illumination
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shader-SelfIllumBumpedSpecular
Assets needed:
One Base texture with alpha channel for Specular Map
One Normal map normal map with alpha channel for Illumination Map
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shader-SelfIllumParallaxDiffuse
Assets needed:
One Base texture, no alpha channel required
One Normal map normal map with alpha channel for Illumination Map & Parallax Depth combined
Note:
One consideration of this shader is that the Bumpmap texture’s alpha channel doubles as a Illumination and the Parallax Depth.
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shader-SelfIllumParallaxSpecular
Assets needed:
One Base texture with alpha channel for Specular Map
One Normal map normal map with alpha channel for Illumination Map & Parallax Depth combined
Note:
One consideration of this shader is that the Bumpmap texture’s alpha channel doubles as a Illumination and the Parallax Depth.
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Previous Transparent Cutout Bumped Specular
Next Self-Illuminated Vertex-Lit