You can connect Unity's profiler to running Windows Store Application. Perform the following steps:
Note: Only works with Debug build. Starting from 4.3, profiler will work with Release configuration as well. Note: Due Windows Store Apps restrictions, you won't be able to connect the profiler if the application is running on the same machine. For ex., if you're running Unity editor and Windows Store App on the same PC, you won't able to connect. You have to run Unity editor on one machine, and Windows Store App on another machine.
Note: Also ensure that machine where Unity Editor is running and machine where Windows Store App is running - are on the same subnet.
Page last updated: 2013-08-30