Physics Profiler
Physics Area
The Physics area shows the following statistics about the physics in the scene:-
- Active Rigidbodies is the number of rigidbodies that are not currently sleeping (ie, they are moving or just coming to rest).
- Sleeping Rigidbodies is the number of rigidbodies that are completely at rest and therefore don't need to be updated actively by the physics engine (see Rigidbody Sleeping for further details).
- Number of Contacts is the total number of points of contact between all colliders in the scene.
- Static Colliders is the number of colliders attached to non-rigidbody objects (ie, objects which never move under physics).
- Dynamic Colliders is the number of colliders attached to rigidbody objects (ie, objects which do move under physics).
Page last updated: 2013-03-27