Unity Manual>User Guide>Creating Gameplay>Mecanim Animation System>Bringing Characters to Life>Animation State Machines>Animation Transitions
Animation Transitions define what happens when you switch from one Animation State to another. There can be only one transition active at any given time.
Atomic | Is this transition atomic? (cannot be interrupted) |
Conditions | Here we decide when transitions get triggered. |
A condition consists of:
You can adjust the transition between the two animation clips by dragging the start and end values of the overlap.
See also Transition solo / mute.
Page last updated: 2012-10-18