FastBloom

Blooming is the optical effect where light from a bright source (such as a glint) appears to leak into surrounding objects. This image effect adds such a glow in a fast and optimized way. If you need more flexibility, try the more sophisticated Bloom effect instead.

This bloom effect works especially well with HDR enabled scenes.


Example of the bloom used in conjunction with HDR lighting

Properties

ThreshholdMin RGB values that will start blooming.
IntensityTotal bloom intensity.
Blur SizeBloom size (screen size dependent).
ResolutionInternal bloom buffer size. The lower the faster the effect can execute.
Blur IterationsThe amount of blur iterations when producing the soft glow. The smaller the faster the effect can execute.

As with the other image effects, this effect is only available in Unity Pro and you must have the Pro Standard Assets installed before it becomes available.

Hardware support

This effect requires a graphics card with pixel shaders (2.0) or OpenGL ES 2.0. PC: NVIDIA cards since 2003 (GeForce FX), AMD cards since 2004 (Radeon 9500), Intel cards since 2005 (GMA 900); Mobile: OpenGL ES 2.0; Consoles: Xbox 360, PS3.

All image effects automatically disable themselves when they can not run on end-users graphics card.

Page last updated: 2013-02-13