Occlusion Portals

In order to create occlusion primitive which are openable and closable at runtime, Unity uses Occlusion Portals.

OpenIndicates if the portal is open (scriptable)
CenterSets the center of the Occlusion Area. By default this is 0,0,0 and is located in the center of the box.
SizeDefines the size of the Occlusion Area.

Page last updated: 2011-11-17