Halo

Halos are light areas around light sources, used to give the impression of small dust particles in the air.


A Light with a separate Halo Component

Properties

Halos use the Halo Texture set up in the Render Settings. If none is assigned, it uses a default one. A Light component can be setup to automatically show halo, without a separate Halo component.

ColorColor of the Halo.
SizeSize of the Halo.

Hints

  • To override the shader used for Halos copy the Internal-Halo.shader shader from the Built-in shaders into a folder named "Resources" in your "Assets" folder.

Page last updated: 2013-08-22