Customizing the Splash screen of Your Mobile Application

iOS

Under iOS Basic, a default splash screen will be displayed while your game loads, oriented according to the Default Screen Orientation option in the Player Settings.

Users with an iOS Pro license can use any texture in the project as a splash screen. The size of the texture depends on the target device (320x480 pixels for 1-3rd gen devices, 1024x768 for iPad mini/iPad 1st/2nd gen, 2048x1536 for iPad 3th/4th gen, 640x960 for 4th gen iPhone / iPod devices and 640x1136 for 5th gen devices) and supplied textures will be scaled to fit if necessary. You can set the splash screen textures using the iOS Player Settings.

Android

Under Android Basic, a default splash screen will be displayed while your game loads, oriented according to the Default Screen Orientation option in the Player Settings.

Android Pro users can use any texture in the project as a splash screen. You can set the texture from the Splash Image section of the Android Player Settings. You should also select the Splash scaling method from the following options:-

  • Center (only scale down) will draw your image at its natural size unless it is too large, in which case it will be scaled down to fit.
  • Scale to fit (letter-boxed) will draw your image so that the longer dimension fits the screen size exactly. Empty space around the sides in the shorter dimension will be filled in black.
  • Scale to fill (cropped) will scale your image so that the shorter dimension fits the screen size exactly. The image will be cropped in the longer dimension.

Page last updated: 2012-12-28