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Advanced
Vector Cookbook
Understanding Vector Arithmetic
Direction and Distance from One Object to Another
Computing a Normal/Perpendicular vector
The Amount of One Vector's Magnitude that Lies in Another Vector's Direction
AssetBundles (Pro only)
AssetBundles FAQ
Building AssetBundles
Downloading AssetBundles
Loading resources from AssetBundles
Keeping track of loaded AssetBundles
Storing and loading binary data in an AssetBundle
Protecting Content
Managing asset dependencies
Including scripts in AssetBundles
Graphics Features
HDR (High Dynamic Range) Rendering in Unity
Rendering Paths
Linear Lighting (Pro Only)
Level of Detail (Pro Only)
Shaders
Shaders: ShaderLab & Fixed Function shaders
Shaders: Vertex and Fragment Programs
Using DirectX 11 in Unity 4
Compute Shaders
Graphics Emulation
AssetDatabase
Build Player Pipeline
Profiler (Pro only)
Profiler window
CPU Usage Area
Rendering Area
Memory Area
Audio Area
Physics Profiler
GPU Area
Lightmapping Quickstart
Lightmapping In-Depth
Custom Beast Settings
Lightmapping UVs
Light Probes (Pro only)
Occlusion Culling (Pro only)
Camera Tricks
Understanding the View Frustum
The Size of the Frustum at a Given Distance from the Camera
Dolly Zoom (AKA the "Trombone" Effect)
Rays from the Camera
Using an Oblique Frustum
Creating an Impression of Large or Small Size
Loading Resources at Runtime
Modifying Source Assets Through Scripting
Generating Mesh Geometry Procedurally
Anatomy of a Mesh
Using the Mesh Class
Example - Creating a Billboard Plane
Rich Text
Using Mono DLLs in a Unity Project
Execution Order of Event Functions
Practical Guide to Optimization for Mobiles
Practical Guide to Optimization for Mobiles - Future & High End Devices
Practical Guide to Optimization for Mobiles - Graphics Methods
Practical Guide to Optimization for Mobiles - Scripting and Gameplay Methods
Practical Guide to Optimization for Mobiles - Rendering Optimizations
Practical Guide to Optimization for Mobiles - Optimizing Scripts
Structure of an Unity XCode Project
Optimizing Graphics Performance
Draw Call Batching
Modeling Characters for Optimal Performance
Rendering Statistics Window
Reducing File Size
Understanding Automatic Memory Management
Platform Dependent Compilation
Generic Functions
Debugging
Console
Debugger
Log Files
Accessing hidden folders
Plugins (Pro/Mobile-Only Feature)
Building Plugins for Desktop Platforms
Building Plugins for iOS
Building Plugins for Android
Low-level Native Plugin Interface
Textual Scene File Format (Pro-only Feature)
Description of the Format
An Example of a YAML Scene File
YAML Class ID Reference
Streaming Assets
Command line arguments
Running Editor Script Code on Launch
Network Emulation
Security Sandbox of the Webplayer
Overview of available .NET Class Libraries
Visual Studio C# Integration
Version control integration (Team license only)
Using External Version Control Systems with Unity
Analytics
Check For Updates
Installing Multiple Versions of Unity
Trouble Shooting
Troubleshooting Editor
Troubleshooting Webplayer
Shadows in Unity
Directional Shadow Details
Troubleshooting Shadows
Shadow Size Computation
IME in Unity
Optimizing for integrated graphics cards
Web Player Deployment
HTML code to load Unity content
Working with UnityObject2
Customizing the Unity Web Player loading screen
Customizing the Unity Web Player's Behavior
Unity Web Player and browser communication
Using web player templates
Web Player Streaming
Webplayer Release Channels
Using the Chain of Trust system in the Web Player
Page last updated: 2007-11-16
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