Normal Shader Family

These shaders are the basic shaders in Unity. They are not specialized in any way and should be suitable for most opaque objects. They are not suitable if you want your object to be transparent, emitting light etc.

Vertex Lit

Assets needed:

Diffuse

Assets needed:

Specular

Assets needed:

Normal mapped

Assets needed:

Normal mapped Specular

Assets needed:

Parallax

Assets needed:

Parallax Specular

Assets needed:

Decal

Assets needed:

Diffuse Detail

Assets needed:

Page last updated: 2011-01-26