Animator Component

Any GameObject that has an avatar will also have an Animator component, which is the link between the character and its behavior.

The Animator component references an Animator Controller which is used for setting up behavior on the character. This includes setup for State Machines, Blend Trees, and events to be controlled from script.

Properties

ControllerThe animator controller attached to this character
AvatarThe Avatar for this character.
Apply Root MotionShould we control the character's position from the animation itself or from script.
Animate PhysicsShould the animation interact with physics?
Culling ModeCulling mode for animations
Always animateAlways animate, don't do culling
Based on RenderersWhen the renderers are invisible, only root motion is animated. All other body parts will remain static while the character is invisible.

Page last updated: 2012-11-01