WheelCollider.motorTorque

var motorTorque : float

Description

Motor torque on the wheel axle. Positive or negative depending on direction.

To simulate brakes, do not use negative motor torque - use brakeTorque instead.

JavaScript
    // spin the wheel forward
collider.motorTorque = 10;

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Example() {
collider.motorTorque = 10;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Example():
collider.motorTorque = 10