Motor torque on the wheel axle. Positive or negative depending on direction.
To simulate brakes, do not use negative motor torque - use brakeTorque instead.
// spin the wheel forward
collider.motorTorque = 10;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
collider.motorTorque = 10;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
collider.motorTorque = 10