WheelCollider.center

var center : Vector3

Description

The center of the wheel, measured in the object's local space.

JavaScript
    // Reset the center to the transform's position
collider.center = Vector3.zero;

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Example() {
collider.center = Vector3.zero;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Example():
collider.center = Vector3.zero