The center of the wheel, measured in the object's local space.
// Reset the center to the transform's position
collider.center = Vector3.zero;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
collider.center = Vector3.zero;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
collider.center = Vector3.zero