Returns a vector that is made from the smallest components of two vectors.
See Also: Max function.
var a : Vector2 = Vector2 (1, 3);
var b : Vector2 = Vector2 (4, 2);
print (Vector2.Min(a,b)); // prints (1.0,2.0)
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Vector2 a = new Vector2(1, 3);
public Vector2 b = new Vector2(4, 2);
void Example() {
print(Vector2.Min(a, b));
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public a as Vector2 = Vector2(1, 3)
public b as Vector2 = Vector2(4, 2)
def Example():
print(Vector2.Min(a, b))