If captureFramerate is set to a value larger than 0, time will advance in.
(1.0 / captureFramerate) per frame regardless of real time. This is useful if you want to capture a movie where you need a constant frame rate.
Time.captureFramerate = 25;
using UnityEngine;using System.Collections;public class example : MonoBehaviour { void Example() { Time.captureFramerate = 25; }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): def Example(): Time.captureFramerate = 25