Shader.SetGlobalMatrix

static function SetGlobalMatrix (propertyName : String, mat : Matrix4x4) : void

Description

Sets a global matrix property for all shaders.

Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in Properties block).

See Also: SetGlobalColor, SetGlobalFloat; Material class, ShaderLab documentation.