OnBecameVisible is called when the object became visible by any camera.
This message is sent to all scripts attached to the renderer. OnBecameVisible and OnBecameInvisible are useful to avoid computations that are only necessary when the object is visible.
// Enables the behaviour when it is visible
function OnBecameVisible() {
enabled = true;
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnBecameVisible() {
enabled = true;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnBecameVisible():
enabled = true
See Also: OnBecameInvisible, isVisible.