OnBecameInvisible is called when the object is no longer visible by any camera.
This message is sent to all scripts attached to the renderer. OnBecameVisible and OnBecameInvisible are useful to avoid computations that are only necessary when the object is visible.
// Disables the behaviour when it is invisible
function OnBecameInvisible () {
enabled = false;
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnBecameInvisible() {
enabled = false;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnBecameInvisible():
enabled = false
See Also: OnBecameVisible, isVisible.