Physics.CheckSphere

static function CheckSphere (position : Vector3, radius : float, layerMask : int = kDefaultRaycastLayers) : boolean

Description

Returns true if there are any colliders overlapping the sphere defined by position and radius in world coordinates.

JavaScript
    var sphereRadius: float;

function WarningNoise() {
// Play a noise if an object is nearby.
if (Physics.CheckSphere(transform.position, sphereRadius)) {
audio.Play();
}
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
public float sphereRadius;
void WarningNoise() {
if (Physics.CheckSphere(transform.position, sphereRadius))
audio.Play();

}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

public sphereRadius as single

def WarningNoise():
if Physics.CheckSphere(transform.position, sphereRadius):
audio.Play()