Returns true if there are any colliders overlapping the sphere defined by position and radius in world coordinates.
var sphereRadius: float;
function WarningNoise() {
// Play a noise if an object is nearby.
if (Physics.CheckSphere(transform.position, sphereRadius)) {
audio.Play();
}
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public float sphereRadius;
void WarningNoise() {
if (Physics.CheckSphere(transform.position, sphereRadius))
audio.Play();
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public sphereRadius as single
def WarningNoise():
if Physics.CheckSphere(transform.position, sphereRadius):
audio.Play()