Determines how the bounciness is combined.
Traditionally bounciness properties are dependent on the combination of the two materials in contact. This is however impractical in a game. Instead you can use the combine mode to tune how the bounciness values of two materials are combined.
collider.material.bounceCombine = PhysicMaterialCombine.Average;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
collider.material.bounceCombine = PhysicMaterialCombine.Average;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
collider.material.bounceCombine = PhysicMaterialCombine.Average