Size that the occlusion area will have.
// Sets an Occlusion area of 10 units in x, 20 units in y and 30 units in z
@script RequireComponent(OcclusionArea)
transform.GetComponent(OcclusionArea).size = Vector3(10,20,30);
using UnityEngine;
using System.Collections;
[RequireComponent(typeof(OcclusionArea))]
public class example : MonoBehaviour {
void Example() {
transform.GetComponent<OcclusionArea>().size = new Vector3(10, 20, 30);
}
}
import UnityEngine
import System.Collections
[RequireComponent(OcclusionArea)]
class example(MonoBehaviour):
def Example():
transform.GetComponent[of OcclusionArea]().size = Vector3(10, 20, 30)