Center of the occlusion area relative to the transform.
// Sets the center of the occlusion area to the center of the transform
@script RequireComponent(OcclusionArea)
transform.GetComponent(OcclusionArea).center = Vector3.zero;
using UnityEngine;
using System.Collections;
[RequireComponent(typeof(OcclusionArea))]
public class example : MonoBehaviour {
void Example() {
transform.GetComponent<OcclusionArea>().center = Vector3.zero;
}
}
import UnityEngine
import System.Collections
[RequireComponent(OcclusionArea)]
class example(MonoBehaviour):
def Example():
transform.GetComponent[of OcclusionArea]().center = Vector3.zero