Matrix4x4.Perspective

static function Perspective (fov : float, aspect : float, zNear : float, zFar : float) : Matrix4x4

Description

Creates a perspective projection matrix.

/fov/ is the vertical field-of-view in degrees of the perspective matrix, aspect is the aspect ratio (width divided by height). zNear and zFar set up the depth clipping planes.

See Also: GL.LoadPixelMatrix, GL.LoadProjectionMatrix, GUI.matrix.