Matrix4x4.MultiplyPoint

function MultiplyPoint (v : Vector3) : Vector3

Description

Transforms a position by this matrix (generic).

Returns a position v transformed by the current fully arbitrary matrix. If the matrix is a regular 3D transformation matrix, it is much faster to use MultiplyPoint3x4 instead. MultiplyPoint is slower, but can handle projective transformations as well.

See Also: MultiplyPoint3x4, MultiplyVector.

JavaScript
    // Find our current location in the camera's projection space.
var pt = Camera.main.projectionMatrix.MultiplyPoint(transform.position);

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
public Vector3 pt = Camera.main.projectionMatrix.MultiplyPoint(transform.position);
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

public pt as Vector3 = Camera.main.projectionMatrix.MultiplyPoint(transform.position)