The light is a spot light.
See Also: Light.type, light component.
// Make the light a spot light light.type = LightType.Spot;
using UnityEngine;using System.Collections;public class example : MonoBehaviour { void Example() { light.type = LightType.Spot; }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): def Example(): light.type = LightType.Spot